NGADM FINALS REVIEW
Welcome to the finals lad, good to see you here! You've done super-well this year. Perhaps in a future ADM if the stars align, it would be great to deathmatch against you ;)
My scoring for everything in the Grand Finals is very close between each competitor, so the way I'm going to approach this is much more stream-of-conciousness, little standouts and notes that I've picked up on over several playthroughs. Yours has alot going on within 3:28, so I'll try my best to timestamp bits I'd like to praise, and bits I'd like to nitpick to help push you even further in the future. I won't reveal what I've scored, but all I'll say is that you're somewhere in my personal top-3 for the round ;)
In the first 60 seconds sequence, I'd first like to praise how clean and how well the guitar plucks are EQ'd. Clean enough to stand out, just the right amount of post-8k freq balance to sound sharp without being overwhelming, and at a well-balanced gain. To that extent, I'm using that as a measuring stick against everything else in that segment, which does mean I feel as-if you could do with some fine-adjustments:
- Strings, Piano and the Sax (in the later part of that section) could really do with a subtle pinch of extra MAAG-styled Air Band (the freebie 'Luftikus' does this very well for no cost). Set the high boost to 40k, add around 1.5 to 2.5 on the Air Gain, and you should experience abit of extra sparkle (really nice on anything vocal-like aswell!). The theremin-like synth could do with similar treatment, setting to 20K and then given a similar 1.5 to 2.5 boost
- A small extra touch of submarnonics could also benefit that section and several parts beyond that. Just a very small %-boost via bx_subsynth or Waves Renaissance Bass should allow for everything to feel a touch more three-dimensional in their presentation
- The ping-pong delayed chip-lead around 0:51 could do with being dropped by around -1.0 to -1.5db, otherwise I've got no other nitpicks for it!
1:40 to 2:15 section is also very solid! The sliding leads, alternating hats and chord-work underneath are a thumbs-up this side. Some small parts I'd like to go over here:
- The kick could do with a tiny bit of extra 'punch' via parallel compression, alongside a small touch of subharmonics added to it like with what was mentioned earlier. Waves H-Comp is god-like for that exact duty on kicks, but if you don't have access to it, AudioDamage's RoughRider3 is a very capable freeware alternative which allows for parallel (wet/dry). 30-40% wet it, experiment with an attack value around 12 to 25ms, deep threshold/sensitivity all the way down to it's heaviest value and you've got some solid results!
- The snare could be gain-boosted by around an extra 0.5 to 1.0db I feel, otherwise it's pretty ok!
- The brass at 2:01 I feel is getting abit lost in the mix there. Repositioning it to a left or right pan just to get it away from the center of the soundstage alongside a small +0.3 to 0.5db gain boost could really help it stand out more without any extra EQ work!
For the last third of the track:
- The looser 808-esq kick could be given similar treatment to the kick described earlier in the track with tightening up a tiny bit to give it some extra punchiness
- The theremin-like synth lead which returns at 2:54 could do with a small gain boost, 0.5db to 0.8db just to help it stand out abit more
Outside of mixing nitpicks, I would like to give general thumbs-up to how you've handled reverb-usage, especially with the crystal-clear decays on it which are not being inhibited by any kind of unintended dynamics affecting them (an issue that has been noticable for a few tracks in the contest). Your delays-usage has also been very solid in the context of how well it sits in relation to the rest of the soundscapes you've designed across the piece. Other general processing seems pretty lite, but it's enough to make sure that individual elements can be identified when referenced across different systems, so that's all good!
The crystalline qualities of your designed synth-runs is an especially nice touch spirnkled across the piece which really does augment the atmosphere that you've intended to project, and something I've come to expect from your tracks almost like a signature-feature of your style. The overall design-palette across the piece as a whole tbh is near-perfect, almost as good as what you accomplished with 'A Slice of Astrophyllite' earlier in the contest!
If there is one thing which I'm really not sure on, it's the compositional direction of the last 25% of the track. There is to a certain extent abit of a jarring difference between how you laid out the middle-chorus, and how almost-different the last 25% of the track is. Almost gives off a mental direction of 'relates to the presented sound palette, but compositionally like a different track'. It's a tough balance to achieve with a more progressive & daring piece like this, and the rewards can be immense if it works out. While the other judges might feel differently to me in this: I think that last section of the track gets a 'sort-of/not quite' from me. Stands out as very solid on it's own of course, but it's main compositional differences (i.e. the pulsing synth riser, it's sudden change of kick-design, it's structure sounding more like a traditional chiptune-like piece instead of the more 'open' atmosphere and experimental-feeling sections before it, and all of the mentioned combined together with a speedup) I feel makes it abit too different to give you perfect compositional or design scores (albeit they are still very high!)
Beyond that, yeah. The other competitors should be feeling rather worried: you've made the most of your limited amount of time and squeezed every single droplet out of every single second of this track that you're able to. Top work!
Those are the main notes from me for now. I'll give you a ping if suddenly edit in anything else!