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31 Audio Reviews

Leaving feedback as-mentioned. Going to keep it short and to immediate areas which will help improve some things without having to deal with major reworks

- Your crash cymbal sample(s) and accompanying risers could do with having a pretty sharp cutoff present at around 17khz (done before reverb) to take off some of the harshness. Either a cutoff filter inside your usual Parametric EQ or a dedicated DeEsser will get the job done well enough.

- A quick improvement for the vocals situation is to look at introducing some 'low body' to it in a Parametric EQ. Experiment with boosting the vocals around the 300-500hz range to thicken up the presentation and somewhat improve clarity in a few seconds of effort (if you're not looking to redo the vocals due to time constraints).

- Tightening up the kick a small amount with some parallel compression would be an improvement which can help go a long way and is always something decent to learn about anyway. I'd recommend starting with an Attack Value of around 13 to 25ms, Release Value of around 300 to 400ms, ratio of around 3:0 to 4:0 and then spend time just adjusting threshold until you've got a result that you like the sound of (roughly). Then you can blend between the original signal and the compressed signal with wet/dry controls until you get an even more 'fine-tuned' result that you're happy with. TDR Kotelnikov or Audio Damage RoughRider 3 are both free options which can help do that duty pretty well. Then I guess afterwards there's no harm with trying an extra 1db boost to the kick for everything below 80hz

Listened to it earlier on the livestream, yeah it's definitely a solid remix. While it's not as hard-hitting as the original (not a bad thing at all!), the extra design-layering work done for the primary melodies and how it sits with the rest of the overall mix makes it an especially versatile remix-track which can be easily used for a wide range of projects (both animation & games for sure), but I can also see the appeal of a stylistic-result like this for outside the MC-franchise, so that's something to definitely keep in mind!

Pretty fun-feeling piece, blends enough madness design tropes in + a good overall mix while also having some of your own usual albe-quirks in to make it a standout unique effort, solid work m8

"A Void Of Entropy And Stardust Awaits"
Multi-Genre Composer, main preferences are atmosphere-heavy directions and technical detailing/palettes.
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Top Placements In Multiple NG Audio Contests
Other/Old Account: Lich
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